Clothing

Clothing
  • Clothing
  • Clothing

$14.99 $11.99

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Blend Clothing  is a standalone FiveM clothing menu that lets your players take off or put back on any piece of clothing with a single click. Hold one key, the camera frames your character, and every worn item is called out around the ped with a leader line pointing at the exact body part it sits on.

It is fully standalone. There is no framework dependency, no server file and no database - so it drops straight into a QBCore, ESX or Qbox server without touching your existing clothing or appearance script.

Features

One click to remove any piece Fifteen slots are covered: hat, glasses, earwear, mask, chain, top, undershirt, vest, decals, bag, gloves, bracelet, watch, pants and shoes. Click a piece to take it off, click again to put it back exactly as it was - drawable and texture both restored.

Dressing animations Every toggle plays a matching animation and the clothing swaps partway through the motion, so a hat is actually lifted off rather than popping out of existence. Bags, hats, masks and jewellery each get their own motion. All animation dictionaries ship with the base game - nothing is streamed, nothing is added to your server data.

A UI that points at your character Items are laid out in two columns with thin leader lines running to the body part each one sits on, so players read the menu against their own character instead of a list of words. Built in React with a resolution-independent layout that scales from 1080p to ultrawide.

Scroll to change style Scroll on any piece to cycle through its texture variations without leaving the menu.

Restore All One button puts every removed piece back on. It shows how many pieces are off, and both the counter and the button can be hidden in the config.

Fitting camera The camera eases onto your character when the menu opens. Drag the background to orbit and check the fit from any angle.

11 languages included English, French, Spanish, German, Arabic, Portuguese, Russian, Japanese, Chinese, Italian and Polish. One file per language in locales/ - change one config value to switch, or drop in your own file. Arabic and CJK text is rendered with the correct typography rather than force-uppercased.

Configured, not coded Keybind, hold-to-open or press-to-toggle, UI sounds, animations and their timings, the camera, the on-screen layout and every clothing slot are all set in a single commented config.lua. Adding, removing or reordering a slot is one table entry.

Compatibility

  • Frameworks: standalone. Runs with QBCore, Qbox, ESX, or no framework.

  • Dependencies: none.

  • Streamed assets: none.

  • Files: client-side only. No server script, no SQL.

Because it only calls base game natives on the local ped, it sits alongside whatever appearance or clothing shop resource you already run.

Requirements

A FiveM server on a recent artifact. Nothing else.