No jobs in a config. No hand-typed coordinates. Blend Business Creator lets your admins and business owners create an entire company from one clean in-game panel (/business): type a name, then place every location by looking at the spot with a laser and pressing a key. Workstations, sales NPCs, storage, supply points, clock-in points, management and billing — all built live and saved to MySQL.
Built once, runs everywhere: QBCore, ESX and Qbox are auto-detected, with qb-inventory / ox_inventory / esx support out of the box.
Type a name. Point. Place. Done. Your players run the rest.
Why server owners choose Blend Business Creator
100% in-game builder — create/edit/delete businesses, ranks, employees and locations from a clean dark UI. Everything persists in MySQL and syncs live.
Laser placement — position every point by looking at it. No copying coordinates ever again.
Crafting with animations — input → output workstations with a built-in emote engine: 90+ emotes, world scenarios and synchronized scenes, no rpemotes dependency.
Standalone consumables — flag a produced item as edible/drinkable with hunger/thirst and a use emote; the script makes it usable itself.
Full employee management — hire nearby players, set ranks, salary overrides, HR notes, max employee caps and single- or multi-boss control.
Admin & boss tablets — admins run the whole map from
/business; owners/bosses open their own business from/jobtabletor a usable item (names configurable).Society funds — deposits, withdrawals, payroll and a full transaction ledger. Self-contained or bridged to your banking/society system.
Item export — one-click generate item definitions (ESX / QBCore / ox_inventory) to paste into your core.
Dedicated Discord logging — server-only webhook file, one URL per category.
Optimised — no per-frame loops outside placement mode, cached natives.
What you get
Full multi-framework resource (escrow-protected; config, webhooks, custom bridges & SQL left open)
In-game
/businessReact panel (dark theme)sql/install.sql— one importDocumentation (GitBook) + Discord support
FAQ
Setup
Do I need to know Lua?
No — everything is built from the in-game /business panel.
What are the dependencies?
Only oxmysql, plus your framework, a target and an inventory. ox_lib is optional for notifications and progress bars.
Is it optimised?
Yes — no per-frame loops except while you're actively placing a location with the laser.
Jobs & data
Does it register the jobs in my framework?
No — it's self-contained. The job name is just a key; staff, ranks, shifts and funds live in this resource's own tables, so behaviour is identical across QBCore, ESX and Qbox.
How do players get the job?
You hire them in the Team tab (they must be online and nearby). Employment, rank and duty state are tracked by the resource.
Can I use my own banking / society system for funds?
Yes — point Config.FundsBackend at qb_banking, qb_management, renewed_banking, esx_society, or a custom hook. The default backend is self-contained.
Consumables & items
Will it conflict with my food / drink script?
No — the consumable feature registers the item as usable itself. Just don't double-register the same item elsewhere.
Do I need the Blend Consumables addon?
No. Hunger and thirst work out of the box; only extra effects (heal, armor, stress) use the optional addon.
Licensing
Is it encrypted?
Logic is escrow-protected; config, webhooks, custom bridges and SQL stay open for you to edit.
Support
Discord: https://discord.gg/XC6JkThPzb · Docs: https://blendbled.gitbook.io/blend-docs
Tested on the latest QBCore, ESX Legacy and Qbox.