🎯 Blend Advanced Weapon Damage
Control every weapon's damage — per body-bone — from one in-game panel. No restarts.
Stop editing weapons.meta. Open a menu, drag a slider, watch it apply live, test it on a practice dummy, and hit save. Every change is stored in your database and pushed to all players instantly.
▶️ Preview Video · 📖 Documentation · 💬 Support Discord
⚡ Why owners buy it
True per-bone damage — 20 bones, not just "headshots on/off".
3 modes, mix per weapon — Simple (per-weapon), Advanced (per-bone), Minimal (per-zone).
Live editor + test dummy — tune numbers in seconds with an on-screen damage readout.
No one-shot exploit — v2.0's pre-scaled engine stops reduced-damage bones from killing low-HP targets.
Recoil & range control — per-weapon vertical/horizontal/random recoil, camera shake, and distance falloff.
Full audit trail — SQL persistence + optional Discord webhook logs with before→after diffs.
🧩 Compatibility
Frameworks: Qbox · QBCore · ESX · Standalone (ACE)
Dependency: oxmysql
All base-game weapons pre-configured; add DLC/custom weapons in seconds.
🌍 11 Languages
EN · FR · ES · DE · AR · PT · RU · JA · ZH · IT · PL
🖥️ Admin Panel
Searchable, category-grouped weapon list
Per-weapon mode switch + multiplier editor
Give-weapon & set-ammo buttons for instant testing
In-panel change history
🛠️ Setup in under 2 minutes
ensure oxmysql → ensure blend_advancedweapondamage → /weapondamage. Tables auto-create and auto-migrate. Done.