Advacned Weapon Damage And Recoil

Advacned Weapon Damage And Recoil
  • Advacned Weapon Damage And Recoil
  • Advacned Weapon Damage And Recoil

$39.99

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🎯 Blend Advanced Weapon Damage

Control every weapon's damage — per body-bone — from one in-game panel. No restarts.

Stop editing weapons.meta. Open a menu, drag a slider, watch it apply live, test it on a practice dummy, and hit save. Every change is stored in your database and pushed to all players instantly.

▶️ Preview Video · 📖 Documentation · 💬 Support Discord


⚡ Why owners buy it

  • True per-bone damage — 20 bones, not just "headshots on/off".

  • 3 modes, mix per weapon — Simple (per-weapon), Advanced (per-bone), Minimal (per-zone).

  • Live editor + test dummy — tune numbers in seconds with an on-screen damage readout.

  • No one-shot exploit — v2.0's pre-scaled engine stops reduced-damage bones from killing low-HP targets.

  • Recoil & range control — per-weapon vertical/horizontal/random recoil, camera shake, and distance falloff.

  • Full audit trail — SQL persistence + optional Discord webhook logs with before→after diffs.

🧩 Compatibility

  • Frameworks: Qbox · QBCore · ESX · Standalone (ACE)

  • Dependency: oxmysql

  • All base-game weapons pre-configured; add DLC/custom weapons in seconds.

🌍 11 Languages

EN · FR · ES · DE · AR · PT · RU · JA · ZH · IT · PL

🖥️ Admin Panel

  • Searchable, category-grouped weapon list

  • Per-weapon mode switch + multiplier editor

  • Give-weapon & set-ammo buttons for instant testing

  • In-panel change history

🛠️ Setup in under 2 minutes

ensure oxmysqlensure blend_advancedweapondamage/weapondamage. Tables auto-create and auto-migrate. Done.